scouting, Leadership and Charm for bolstering your allies, and much more). One of our goals is to include (almost) every skill from singleplayer in a meaningful way to Full Invasion (for example: Engineering for using/maintaining siege equipment, Scouting for. This system is still being developed, and will be much expanded in the future. That means that your progress is tracked in a match, but once the match is done, your progression resets! Please note that Full Invasion 3 does not make use of persistent progression, and never will. Logically, your class level does not carry over between classes. Progression to your class level is made by gaining any kind of experience while playing as the class, and it's used to unlock better armour and horse armour for your class. Class Level indicates your character's experience with the current class they are playing as.This means your Mastery levels carry over between classes too. Increasing your Mastery in a skill unlocks better equipment in that category, and is required to unlock higher tier classes. Shokuho is a feudal japanese mod that takes place during the Sengoku Jidai era of japan and includes complete visual changes, duels, naval combat, custom quests etc. Skill Masteries work essentially the same as proficiency in singleplayer: if you use a skill, you get experience for that skill's mastery. Here are some of the Samurai (& ashigaru) models created by our 3D team lead, Dawa, for the Shokuho mod for Mount and Blade Bannerlord.Instead, we make use of two methods to track your progression: Skill Mastery and Class Level.
Excuse me? Masteries and levels?That's right! We've created an entirely new progression system, that ditches the gold system used by Native.